Hardware
This section specifies the technical requirements for devices used in our digital experiences, including touchscreens, headphones, and other hardware components. This ensures compatibility and longevity of our digital installations.
'Hardware' refers to all physical hardware components of an interactive experience such as the computer, console, display (screen or projection based), keyboard, mouse, controllers, cameras, microphones and speakers.
Preferred hardware
Hardware is generally determined by the type of content being delivered. There will be a dedicated session with the Auckland Museums team to sign off on the hardware proposed before production begins.
New hardware versus re-used hardware
There are many instances where hardware can be re-used but as a standard rule, we aim to purchase new hardware for new permanent installations and experiences. This should be considered in early budget explorations.
Guide to identifying projectors
Projectors play a crucial role in exhibitions, presentations, and interactive displays. Below is a guide to choosing the right projector in relation to use case and technical requirements.
Identify the Use Case
Choose a projector based on the intended application:
Theater (commercial productions in controlled lighting environments)
Office/Business Presentations (PowerPoint, meetings)
Classrooms & Training Rooms (education, workshops)
Large Venues & Events (auditoriums, churches, conferences)
Short-Throw/Ultra-Short-Throw (small spaces, interactive applications)
Long-Throw Projection (large auditoriums, stadiums, event halls)
Key Specifications to Consider
1. Brightness (Measured in Lumens)
< 2,500 lumens → Best for dark rooms (movie theater)
2,500 - 4,000 lumens → Classrooms & small meeting rooms
4,000 - 6,000 lumens → Mid-size conference rooms & lecture halls
6,000+ lumens → Large venues, churches, and outdoor use
2. Resolution
1080p (Full HD) → Home theater, business presentations
4K UHD → High-end home theater, business, and engineering applications
WXGA (1280×800) → Standard business and classroom use
WUXGA (1920×1200) → High-detail business, engineering, and medical applications
3. Throw Distance & Lens Type
Ultra-Short-Throw (UST) (0–1m from the screen) → Limited spaces, interactive whiteboards
Short-Throw (1–2.5m) → Small rooms, classrooms
Standard Throw (2.5m or more) → General use, offices, classrooms
Long-Throw (10m or more) → Large venues, stadiums, event halls
4. Contrast Ratio
(Higher contrast improves black levels and sharpness)
10,000:1 or higher → Home theater
5,000:1 or higher → Business/classrooms
5. Connectivity
HDMI → Standard for modern devices
USB/Wireless → Streaming, presentations
LAN (Network Control) → Corporate and school setups
HDBaseT Support: Some models support HDBaseT for long-distance AV transmission over a single cable.
Recommended Projectors by Use Case
Use Case | Model |
Digital Signage | Epson EV-110 - WXGA, 2200 Lumens |
Classroom / Meeting Room (Ultra-Short-Throw) | Epson EB-770F – WUXGA, 4100 Lumens |
Medium Exhibition Spaces & Events | Epson EB-L630U – WUXGA, 6200 Lumens |
Large Exhibition Spaces & Events | Epson EB-PU1008W – WUXGA, 8,500 lumens |
Touch Monitors
Interactive displays enhance visitor engagement. The Museum incorporates the following touch monitors:
ELO brand as preference.
Please note: elo manufacture to a planned schedule of anticipated worldwide demand. They do not warehouse or accept reservations or cancellations.
Reasons for selecting ELO:
Standard across most museum installations
Reliable driver support
Allows disabling right-click and multi-touch gestures
Can enforce single gesture mode
Supports hiding the mouse pointer
Configuration is more secure than HTML-based fixes.
Drivers can be pre-installed in deployment images and work across devices.
Lead time is 7-10 days from date of order placement IF in-stock in Shanghai. Otherwise these will need to be made to order and may require a minimum order of 10 or more units.
General Screen Requirements:
Touch screens should only be Progressive Capacitance type of touch
Commercial-grade open frame - no visible buttons.
Large Screens
ELO remains the preferred choice and is regularly available in 55". Larger panels from Samsung or LG are viable alternatives, but they have significant driver limitations compared to ELO. Any deviation from ELO should be planned early. Design considerations in the experience must account for this—such as disabling right-click or hiding the cursor, if needed.
Monitors (Non-Touch)
For non-touch monitors, the museum prefers to use commercial grade panels (where applicable) for the following reasons:
1. Commercial-Grade Reliability
24/7 Operation: Designed for continuous use, unlike consumer TVs.
Durability: Built with robust components to withstand long hours of operation in public or high-traffic environments.
Extended Warranty: Often come with longer or more comprehensive warranties tailored for business use.
2. Superior Display Quality
4K UHD & OLED Options: Sharp resolution and true-to-life color for a premium viewing experience.
Wide Viewing Angles: IPS panel technology ensures consistent visuals from different angles.
High Brightness & Anti-Glare: Suitable for brightly lit areas and ensures content visibility in challenging lighting conditions.
3. Integrated Software & Features
webOS Platform: LG’s proprietary smart platform designed for commercial use. Supports HTML5, JavaScript, and CSS for custom applications.
Built-in CMS (Content Management System): Scheduling and managing content without the need for external players is possible but most likely all content will be funelled through the museums CMS.
Remote Management: Monitor and control screens via LG’s SuperSign or third-party platforms.
4. Versatile Connectivity
Multiple Inputs: HDMI, DisplayPort, USB, RS232C, and LAN ports for flexible integration.
HDBaseT Support: Some models support HDBaseT for long-distance AV transmission over a single cable.
CEC & Control Protocols: Easily integrated into AV control systems for streamlined operation.
5. Smart Capabilities
Screen Mirroring & Casting: Wirelessly share content from devices.
Interactive Options: Touch screen and interactive whiteboard capabilities available in specific models.
IoT & Sensor Integration: Useful for smart building or smart retail environments.
6. Modular & Scalable
Video Wall Capability: Ultra-narrow bezels for seamless video walls.
Custom Mounting Solutions: Easily adaptable for kiosks, wayfinding, menu boards, etc.
Portrait & Landscape Modes: Flexible orientation options depending on content needs.
7. Brand Support & Ecosystem
Strong Global Brand: LG is a trusted and established brand with a vast support network.
Partner Ecosystem: Wide compatibility with AV integrators, control systems (e.g., Crestron, Extron), and digital signage software providers.
Preferred brand is a commercial LG panel
Headphones & Audio Systems
For personal and immersive audio experiences, the Museum utilizes the below, choice to be determined regarding accessibility and audio requirements:
Blackbox AV MKII Armour Cable Headphones
https://www.interpretationshop.co.uk/product/mkii-armoured-cable-headphones-standard-autoplay/
Blackbox AV Single Cup Armour Cable Headphones
https://www.interpretationshop.co.uk/product/single-cup-armour-cable-headphones-magnetic-hanger/
Media Players
Reliable digital signage and multimedia playback are essential. The Museum employs:
Brightsign LS5: Basic Full HD or 4K video playback and streaming with essential touchscreen or USB device engagement
Brightsign XT5: Enhanced HTML, multiple outputs
PCs & Workstations
For content creation, management, and interactive installations, the Museum utilizes:
For devices installed near the experience (Small Form Factor):
HP Elite Mini 600 G9: The HP Elite Mini 800 Desktop PC delivers the high-performance needed to develop complex presentations, crunch big numbers, and quickly create compelling content. Equipped with a powerful Intel® processor, responsive graphics, and smart deployment options, this is the right PC for big jobs done in small spaces.
3D engine spec workstation: Appropriately spec'd workstation with Nvidia graphics capability - Could be HP elite mini 600 g9 with 3050ti add-on card (checking availability) or will need to find alternative
For high powered devices for multi screen or rendering then device needs to be Rack mounted in existing data cabinets
The use of any new PC or workstations should be considered along side the Software, Content Management, Data section.
Software
The following software solutions are integral to the Museum's AV applications:
Q-SYS Designer Software: For integrating AV systems with audio processing and automation. The Museum has standardized on the Q-SYS platform for comprehensive audio and control needs. qsys.com
TouchDesigner: Real-time interactive content development for digital exhibits.
MadMapper: Video mapping software for projection-based experiences.
BrightAuthor: For managing BrightSign media players and creating digital signage playlists.
Adobe Creative Suite (Photoshop, Premiere Pro, After Effects): For exhibit content creation and digital media production.
SiteKiosk Kiosk application: Public Gallery Kiosk application
Other Hardware
The museum has experience and various examples of utilizing the below hardware in digital experiences. Any novel hardware suggestions are welcome and will be screened appropriately by the Auckland Museum project team before being committed to as part of the design process.
Depth Cameras
Cameras
Interaction device - dials, buttons,
Motion Sensors
Conclusion
The Auckland War Memorial Museum is committed to utilizing industry-standard AV hardware and software to provide visitors with high-quality, reliable, and engaging experiences. By adhering to these standards, the Museum ensures that its exhibitions and events can be both immersive and educational.
General
Solution specification | Priority |
Hardware shall be safely and securely assembled and installed. | MUST |
Hardware shall be safely, securely and successfully operable by unsupervised and unfamiliar public, including those with specific access needs. | MUST |
Hardware shall be rated for at least 16 hours / 7 days operation, if directly involved in delivering the experience. | MUST |
Hardware shall support the performance requirements of the installation. | MUST |
Hardware shall have an operating lifespan of at least 3 years. | MUST |
Hardware shall be warrantied for at least 3 years. | MUST |
Hardware shall be adequately protected against physical, thermal, static or electronic damage. | MUST |
Hardware shall be installed without accessible cables or administrative controls. | MUST |
Hardware shall be directly used (or an exact match) for development and testing, especially if specialist or custom in nature. | MUST |
Hardware shall be chosen with a strategy for replacement/spares throughout the specified lifespan of the installation. Consider especially components that are subject to becoming obsolete in this period. | MUST |
Hardware shall be new, and the latest models available at the time of procurement. | SHOULD |
Hardware shall be purchased by Auckland Museum and supplied to the vendor in a timely manner. | MUST |
Hardware shall use generic and/or open standards i.e. nothing proprietary | SHOULD |
Hardware shall not require visitors to have fine motor skills. | SHOULD |
Hardware shall be rated for 24/7 operation. | SHOULD |
Hardware shall be available from a supplier in Auckland. | SHOULD |
Hardware shall be serviceable from a supplier who keeps stock/spares on hand within New Zealand. | SHOULD |
Hardware shall be able to be powered up and down directly or indirectly over the network, using QSYS. | SHOULD |
Hardware shall report its status over the network. | SHOULD |
Hardware shall be supplied with a same-day or next-day spares replacement strategy (either supplier-based or Auckland Museum-based). | COULD |
Displays
Solution specification | Priority |
Displays shall not process the image with sharpness, smoothing, frame rate enhancement | MUST |
Displays shall be driven at native resolution and framerate, using digital signals. | MUST |
Displays shall be installed so as to minimise transformation of content in order to fit the display area. | SHOULD |
Displays shall minimise visible black bars. | SHOULD |
LCD panels shall be professional displays, not consumer displays. | SHOULD |
Touchscreen displays shall be calibrated | SHOULD |
Touchscreen LCD panels shall use progressive capacitive multitouch sensors. | MUST |
Touchscreens have no buttons or controls accessible to visitors. | MUST |
Projectors shall be rated for fixed installation, not consumer projectors. | MUST |
Projectors shall use laser projection technology or better, so as to eliminate bulb replacement. | MUST |
Audio
Solution specification | Priority |
Audio must be clearly audible in good quality - greater than 85dBA in listening areas without objectionable distortion, hum, rattles or buzzes. | MUST |
Audio shall not interfere with, and be overridable by, the building's EWIS (emergency warning) system (using Auckland Museum's Dante infrastructure will ensure this). | MUST |
Audio shall be processed (e.g. equalisation and dynamic compression) so as not to be substantially louder than or conflict with nearby audio sources, unless agreed by Auckland Museum. | MUST |
Audio sources shall be in high quality, at least 16-bit, 44khz, and preferably in lossless format. | SHOULD |
Audio shall be equalised with the aim to produce high speech intelligibility and voice naturalness. | SHOULD |
Audio shall minimise repetitiveness so as not to fatigue Auckland Museum staff who may spend thousands of hours within earshot. | COULD |
Audio shall be high quality - greater than 55dB signal-to-noise ratio, and less than 1% total harmonic distortion from 30Hz to 15kHz. Hum and system noise shall be more than 20dB below NC 35 (noise curve for schools). | SHOULD |
Cabling
Note that a number of modern cabling systems such as iOS lightning cables, HDMI, thunderbolt and USB-C cables involve smart technologies in the cables or plugs, have differing specification so ensure that all cables and spares will perform as expected, especially third-party cables. Some cables are one-directional and may need labelling to indicate this.
Solution specification | Priority |
Cables shall be clearly labelled. Cables longer than 2m shall be labelled at both ends to facilitate tracing. | MUST |
Cables shall be within rated maximum length. | MUST |
Cables shall not be load-bearing or able to be tugged by visitors. | MUST |
Cables shall be shielded or balanced, if such an option is available. | MUST |
Power cables shall be brand new, or tagged and tested. Auckland Museum usually has certified tagger/testers on staff. | MUST |
Spare cables and full documentation shall be provided if cables are customized or unusual. | MUST |
Cables that carry audio, video or microphone signals shall be laid a minimum of 30cm from power cables at all times. Where cables must cross, crossing should be at right angles. | SHOULD |
Cables shall not be visible to visitors. | SHOULD |
Cables shall not be able to be unplugged by visitors. | SHOULD |
Cables shall connect directly to device ports without requiring additional adapters. | SHOULD |
Cables shall be provisioned with a small amount of excess length to cope with long/unexpected runs through exhibition cabinetry. | SHOULD |
Networks shall be terminated by a wall socket rather than directly. | MUST |
Cables shall have plugs that have built in locking/screw mechanisms so that plugs do not become accidentally detached from ports. | COULD |
Networking
Networks are assumed to be hostile and network access will be locked down as much as possible.
Solution specification | Priority |
Network cables shall be Cat6a | MUST |
Devices shall not connect to networks other than Auckland Museum Digital Network (AV VLAN) | MUST |
Devices shall not open new network ports on Auckland Museum's networks (including devops services) without Auckland Museum Technology & Digital approval. | MUST |
Devices shall have WiFi disabled. | MUST |
Devices with unused network ports shall have them taped closed. | MUST |
Remote access software is not installed. (i.e Team Viewer, VNC, Anydesk) | MUST |
Extenders
Solution specification | Priority |
Extender systems shall use Cat6a Shielded or optical transmission. | SHOULD |
Extender systems shall not use radio transmission. | SHOULD |
Extender systems shall be thoroughly specced and tested for robust performance over extended time scales and shielded from electromagnetic radiation. This is particularly pertinent for power supplies. | SHOULD |
User interface devices
Most interactives and video games have specific requirements for these devices depending on the nature of the content and the interaction it requires. The relative complexity of the experience tends to increase the number of user interface components in use.
Solution specification | Priority |
All interactive screens shall have a SiteKiosk control layer. | MUST |
Keyboards are the most problematic of all user devices, because these can allow relatively full access to the operating system and the network. Keyboards MUST not be available to the user. On screen keyboards on touchscreens are acceptable so long as these exclude use of modifier keys such as the Windows, Control or Alt keys. If a normal keyboard is required for the work then it shall be as simple as possible and exclude multimedia buttons and the like. | MUST |
Mice shall be avoided, but if unavoidable shall disable use of the 'right' click function as this is unintuitive, and is also used for a large number of operating system functions. | SHOULD |
Games controllers provide an intuitive experience for gaming and the more modern USB controllers are preferred for USB computers. Legacy non USB controllers shall not be used on devices as these require adapters that introduce risk factors. | SHOULD |
Touch screens are intuitive and preclude the user from accessing most operating system features. Touch screens shall not require double-tap or two-fingered taps. | SHOULD |
Camera and touch screen systems, if used, shall include calibration methods, whether these are standard operating system utilities or built into the content of the work. | MUST |
All devices handled by visitors shall have secure tethering systems. | MUST |
Devices that can be dropped by the visitor shall have tethering systems that retract the devices into their default position, or otherwise prevent impact with floor or walls. | SHOULD |
Parts of devices and walls that may suffer impact shall have protective surfaces | SHOULD |
